Everything about Call Of Duty 2 totally explained
| released =
Windows
Xbox 360
Mac OS X
| genre =
First-person shooter
| modes =
Single player,
multiplayer,
Xbox Live
| ratings =
ESRB: Teen (T)
PEGI: 16+
USK (Germany): 18+
BBFC: 15 (UK)
| platforms =
Windows,
Xbox 360,
Mac OS X,
Mobile phone,
Pocket PC/
Smartphone
| media =
CD (6),
DVD or
Steam download
| requirements =
Minimum: 1.4
GHz Processor,
Intel Pentium IV or
AMD equivalent, 512
MB RAM,
DirectX 9.0 compatible 64 MB video card with latest drivers
Recommended: 2.8 GHz Intel or AMD Processor, 1GB RAM, 8x CD drive,Nvidia GeForce FX 5200 or greater or with pixel shader 2.0 .
| input =
Gamepad,
keyboard,
mouse
}}
Call of Duty 2 is a
first-person shooter video game and sequel to the critically acclaimed game
Call of Duty. It was developed by
Infinity Ward and published by
Activision. It was released on
October 25,
2005 for
PC and
November 15,
2005 for the
Xbox 360. Other versions were made for
mobile phones as well as
Pocket PCs and
Smartphones.
The game is set during
World War II and is experienced through the perspectives of four soldiers, one in the
Red Army, one in the
United States Army and two in the
British Army.
The game was met with a positive public reception, receiving mostly positive reviews from critics. The Xbox 360 version sold over 250,000 copies in its first week, and had sold 1.4 million copies by October 2006. The player takes on the role of several
Allied protagonists in specific missions during World War II. The player is limited to two different choices of weapons which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. Unlike the previous games in the series, the player may now only hold two firearms, including a sidearm. Therefore, a player may not carry two larger weapons and a sidearm. The player can use the battlefields tactically by taking a kneeling or prone stance in addition to standing, and using cover for both protection and stealth. A compass on the
heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. The player may also use stationary machine guns and flak cannons to take out enemy forces, in addition to specific missions where the player takes control of a tank to disable the enemies' tank force.
The player has a set of binoculars. While it's generally ignored during infantry-limited gameplay, it's vital to the long-range use of the
Flak 88s,
Crusader MK 2 tanks and one of the missions in which the player must direct
artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.
Should the player take damage, the screen will turn red and the sound of the character's heartbeat will become loud; the player must find a way to stay out of fire to recover before entering battle again or else will die and have to restart at the last checkpoint. Some attacks, like grenade explosions or tank blasts, will kill the player instantly if the player is too close to the center of the explosion.
In April 2006, Infinity Ward released the
Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.
Multiplayer
Each PC multiplayer server can hold a maximum of 64 players, while the limit is eight players on the Xbox 360. There are a total of 13 official maps, and three of these are remakes from the original
Call of Duty. There are also 3 expansion map packs named, Bonus Pack, Skirmish Pack, and Invasion Pack. They add an extra 8 maps combined and will bring you anywhere from Russia to France.
The maps vary from
Normandy,
Africa, and
Russia during the winter. Each team can choose a variety of weapons, depending on the map and which teams are playing. Depending on the map, players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the
Axis forces must play as German soldiers.
Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag and Headquarters. Many of these game types are retained from the original
Call of Duty and its expansion,
United Offensive.
Campaign
Call of Duty 2 contains four individual campaigns, split into three stories. Each story concerns a
World War II soldier overcoming insurmountable odds in the war.
Eastern Front
The player takes the role of Private Vasili Ivanovich Koslov, a
Red Army soldier on the
Russian front; The first Russian mission is a training mission during the
Battle of Moscow. Referencing the stretched supply lines of the Soviet forces, the player uses
potatoes as practice
grenades on the grenade range. After finishing 'training' by beating back a German assault, the player is transferred to Stalingrad (a year later), and must recapture a building, walk through trenches as tanks plow over them, and hold a position and recapture another building at the end of the level under hails of gunfire, but ultimately watches his commander order the building to be destroyed. After this, the player takes part in
house-to-house fighting across
Stalingrad, ending with the destruction of several German tanks via the use of
sticky bombs. Soon afterwards, the player is to retake and hold a trainyard, again under heavy suppression, destroys a German tank and recapture several other locations in the same map. Later, the player then has to participate in house-to-house fighting in Stalingrad, destroying yet another tank in the process, and ultimately reach, recapture and hold city hall, performing sniper combat.
North African campaign
The player plays a British soldier, Sergeant John Davis of the
7th Armoured Division. The first map has the player in a sneak attack on German troops, ending with the destruction of a valuable German supply station. The next map on the same night has the player defending a crucial town from overwhelming numbers of Germans, finally achieving victory by destroying much of the German tank force using artillery. This is followed by the
Second Battle of El Alamein, during which the player has to fight through several trenches, machine gun nests, flak 88s and finally taking the German's field HQ. The assault on El Daba to intercept the remaining Germans in Africa and destroy several flak 88s soon follows, ending the first British campaign. An addendum to the second set of missions has the player taking on the role of a British Tank commander, David Welsh. The first mission of the third campaign in Toujane has the player immediately under fire, holding a household with a single machine gun and then wreaking havoc with an armored car, forced out by mines, and then escaping the town with a bare handful of men. The following mission has the player retaking the town, and the final map involves capturing
Matmata and shooting down several
Stukas using a
German anti-aircraft gun.
Battle of Normandy
As Corporal Bill Taylor of the
2nd Ranger Battalion, the player starts off by playing a part in
D-Day, at the assault of
Pointe du Hoc, to destroy a German artillery battery, and hold it against a massive German counteroffensive in the following mission. Soon after, the player captures a nearby town and serves as a sniper against mortar crews until reinforcements arrive. The second US campaign is focused on
Hill 400, involving the capture of Bergstein, a disastrous charge at Hill 400's bunkers and the defence against the German counterattack, with the player again performing sniper work against German mortar teams, destroying enemy armor, and generally holding the hill against the counteroffensive, all the while burdened by artillery and overwhelming numbers of German soldiers. The final British mission takes place during the Battle of Normandy for control of
Caen.
Crossing the Rhine
The final mission is set amongst the Americans in the
Rhine River crossing into
Germany. It begins as one of the few missions with the player immediately under fire, providing cover fire against the Germans until reaching the river banks and then fighting throughout most of the town. The final fight has the player defeat two German
Tiger Is. In the last scene, Sgt. Randall accepts a field promotion to Lieutenant and suggests to the Colonel that he should promote Corporal Taylor to Sergeant to fill the empty Sergeant spot.
Ending
The end credits depict the dramatic rescue of Captain Price from German hands by American soldiers. After the credits end, the words "No cows were harmed in the making of this game" appear, as in the original
Call of Duty. This is in reference to the dead cattle visible in the Normandy missions.
Reception
Review scores>
| Publication |
Score |
Comments |
| IGN |
Xbox 360: 9 PC: 8.5 |
Xbox 360: Outstanding PC: Great |
| GameSpot |
Xbox 360: 88 PC: 88 |
Xbox 360: Great PC: Great |
| Metacritic |
Xbox 360: 89 PC: 86 |
Xbox 360: Based on 65 reviews. PC: Based on 64 reviews. |
Call of Duty 2 was generally received well by reviewers, with the
Xbox 360 version (89 metapoints) scoring slightly higher than its
PC counterpart (86 metapoints), according to
Metacritic. The PC version multiplayer was criticized as being a step back from that of .
IGN gave the Xbox 360 version 9 out of 10, calling it "outstanding". Reviewer Douglass C. Perry described the presentation as "classy and well-produced", and said the graphics were some of the best on the Xbox 360 at its launch. He gave the sound 9.5 out of 10, calling the sound effects "unbelievable", whilst the gameplay was described as containing an "enormous amount of action". Perry also gave the game a score of 9 in the "Lasting Appeal" criterion. 77% of people who purchased an Xbox 360 also purchased the game, which contributed to its high sales. As of
July 2006, 1.4 million copies of the game had been sold on the Xbox 360.. In January 2008 the game reached 2 million copies sold. . Current retail disc (in 2008) is sold as part of Xbox 360 Classics series.
Advertisement controversy
A television advertisement for
Call of Duty 2 was the subject of some controversy in early 2006. The commercial, created by Los Angeles animation studio
Rhythm and Hues, depicted a first-person view of events that were supposed to transpire during the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in February 2006 the United Kingdom's
Advertising Standards Authority demanded that networks remove the advertisements after three consumers filed complaints of false advertising. According to ASA spokesperson Donna Mitchell, "Viewers felt that the ad was misleading because the quality of graphics was superior to that of the game's". Activision denies that the scenes were meant to give an impression of gameplay, stating in a press release shortly after the ASA banning that "The footage was intended purely to communicate the subject matter of the game rather than to represent actual gameplay". The
Pocket PC and
Smartphone versions were developed by
Aspyr Media and released January 2007. The mobile version is a
2D top-down shooter in vein of
Commando. It received a favourable review from
IGN, praising its length and storytelling.
Further Information
Get more info on 'Call Of Duty 2'.
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